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The following list of "tested", "test in progress", "needs re-testing", or "not tested yet" mods makes no claim to be complete. If you already know how to properly test mods in OpenMW, please check this page out too because it also contains information regarding posting your test results. If you want to test Morrowind mods in OpenMW but don't know how to start, check out our Mod testing guidelines page. We also have a Mod Compatibility subforum where any issues can be discussed thoroughly.

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Anyone who is a member of the Wiki group can add details of mods they have tested see the forum's User Control Panel and assign yourself to the group in order to get access. The OpenMW team does not provide any mods or external mod tools. Check out our Mod installation Wiki page here. OpenMW uses a more flexible method for installing mods.

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Additionally, we have created this page to keep track of tested Morrowind mods and provide information about issues related to each of these mods. If you encounter any bugs with a mod, please report them at our bugtracker or at our forums newbies should check out our Bug Reporting Guidelines. Our engine is, of course, not perfect and certain mods may fail to load or may show unexpected behaviour.

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The OpenMW project has set one of its main goals to provide compatibility with each and every Morrowind mod which. There also are mods which add new landscapes and quests - and some are proper total conversions TCsstand-alone games taking Morrowind's engine as a basis. Once you have played through unmodded Morrowind and its expansions, you probably want to add some spice to your next playthrough: thousands of modifications mods are available to enhance the overall gameplay, adjust the game mechanics to your tastes, or simply improve the graphics quality.












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